Classes

This page outlines the various Strata Hammer AngelScript classes.

BoundBox

class BoundBox { void GetBoundsCenter(Vector&out center) const; bool ContainsPoint(const Vector&in point) const; void GetBoundsSize(Vector&out size) const; const Vector maxs; const Vector mins; }

CMapClass

class CMapClass { }

CMapGroup

class CMapGroup { CMapGroup@ CMapGroup(); void AddChild(CMapClass@ child); void CalcBounds(bool full); void GetBoundsSize(Vector&out size); void TransMove(const Vector&in delta); void TransRotate(const Vector&in refPoint, const QAngle&in angle); void TransScale(const Vector&in refPoint, const Vector&in scale); CMapClass@ opImplCast(); }

CMapSolid

class CMapSolid { CMapSolid@ CMapSolid(); void AddFace(const CMapFace&in face); void InitializeTextureAxes(TextureAlignment align, uint initTexFlags); void CalcBounds(bool full); void GetBoundsSize(Vector&out size); void TransMove(const Vector&in delta); void TransRotate(const Vector&in refPoint, const QAngle&in angle); void TransScale(const Vector&in refPoint, const Vector&in scale); CMapClass@ opImplCast(); }

Material

class Material { }

Render

class Render { void BeginLocalTransfrom(const VMatrix&in, bool transform); void EndLocalTransfrom(); void SetTextColor(uint8 r, uint8 g, uint8 b, uint8 a); void SetDrawColor(uint8 r, uint8 g, uint8 b); void SetDrawColor(const Color&in color); void GetDrawColor(Color&out color); void BindMaterial(Material@ material); void PushRenderMode(RenderMode mode); void PopRenderMode(); void DrawLine(const Vector&in start, const Vector&in end); void DrawBoxExt(const Vector&in center, float extend, bool fill); void DrawPlane(const Vector&in p0, const Vector&in p1, const Vector&in p2, const Vector&in p3, bool fill); void RenderWireframeBox(const Vector&in mins, const Vector&in maxs, uint8 r, uint8 g, uint8 b); void RenderBox(const Vector&in mins, const Vector&in maxs, uint8 r, uint8 g, uint8 b); void RenderArrow(const Vector&in start, const Vector&in end, uint8 r, uint8 g, uint8 b); void RenderCone(const Vector&in base, const Vector&in tip, float radius, int slices, uint8 r, uint8 g, uint8 b); void RenderSphere(const Vector&in center, float radius, int theta, int phi, uint8 r, uint8 g, uint8 b); void RenderWireframeSphere(const Vector&in center, float radius, int theta, int phi, uint8 r, uint8 g, uint8 b); const bool lightingPreview; const float gridDistance; const float gridSize; const bool inLocalTransformMode; }

ScriptSolid

interface ScriptSolid { GUIData[]@ GetGuiData() const; void GuiUpdated(const dictionary@ dict); CMapClass@ CreateMapSolid(const BoundBox@ box, TextureAlignment align); void DrawPreview(Render@ render, const BoundBox@ box); }

array<class T>

class array<class T> { T[]@ array(int&in); T[]@ array(int&in, uint length); T[]@ array(int&in, uint length, const T&in value); T[]@ $list(int&in type, int&in list) { repeat T }; T& operator[](uint index); const T& operator[](uint index) const; T[]& operator=(const T[]&in); void insertAt(uint index, const T&in value); void insertAt(uint index, const T[]&inout arr); void insertLast(const T&in value); void removeAt(uint index); void removeLast(); void removeRange(uint start, uint count); uint length() const; void reserve(uint length); void resize(uint length); void sortAsc(); void sortAsc(uint startAt, uint count); void sortDesc(); void sortDesc(uint startAt, uint count); void reverse(); int find(const T&in value) const; int find(uint startAt, const T&in value) const; int findByRef(const T&in value) const; int findByRef(uint startAt, const T&in value) const; bool operator==(const T[]&in) const; bool isEmpty() const; void sort(array::less&in, uint startAt = 0, uint count = uint ( - 1 )); callback bool less(const T&in a, const T&in b); }

dictionary

class dictionary { dictionary@ dictionary(); dictionary@ $list(int&in) { repeat { string, ? } }; dictionary& operator=(const dictionary&in); void set(const string&in, const ?&in); bool get(const string&in, ?&out) const; void set(const string&in, const int64&in); bool get(const string&in, int64&out) const; void set(const string&in, const double&in); bool get(const string&in, double&out) const; bool exists(const string&in) const; bool isEmpty() const; uint getSize() const; bool delete(const string&in); void deleteAll(); string[]@ getKeys() const; dictionaryValue& operator[](const string&in); const dictionaryValue& operator[](const string&in) const; }

grid<class T>

class grid<class T> { grid<T>@ grid(int&in); grid<T>@ grid(int&in, uint, uint); grid<T>@ grid(int&in, uint, uint, const T&in); grid<T>@ $list(int&in type, int&in list) { repeat { repeat_same T } }; T& operator[](uint, uint); const T& operator[](uint, uint) const; void resize(uint width, uint height); uint width() const; uint height() const; }