Caution:
DamageType is an internal entity and should not be used on its own.
BASE DamageType
KeyValues
Damage Type <choices> = Generic (0)
Kind of damage to apply. These fields can be ORed together.
Possible Values:
| Name | Value |
| Generic | 0 |
| Crush | 1 |
| Bullet | 2 |
| Slash | 4 |
| Burn | 8 |
| Fall | 32 |
| Blast | 64 |
| Club | 128 |
| Shock | 256 |
| Sonic | 512 |
| Energy Beam | 1024 |
| No Physics Force | 2048 |
| Never Gib | 4096 |
| Always Gib | 8192 |
| Drown (blue faded) | 16384 |
| Paralyse | 32768 |
| Nerve Gas | 65536 |
| Poison | 131072 |
| Radiation | 262144 |
| Drowning recovery | 524288 |
| Acid | 1048576 |
| Slow Burn | 2097152 |
| Slowfreeze | 4194304 |
| Gravity Gun | 8388608 |
| Plasma | 16777216 |
| Airboat | 33554432 |
| Dissolve | 67108864 |
| Blast Surface | 134217728 |
| Direct | 268435456 |
| Buckshot | 536870912 |