BRUSH env_embers 
An entity used to create a volume in which to spawn fire embers.
KeyValues
Pitch Yaw Roll (X Y Z) <angle> = 0 0 0 
This entity's orientation in the world. Roll is the rotation around the X axis, pitch is rotation around the Y axis and yaw is the rotation around the Z axis.
Ember type <choices> = Normal (0) 
No description provided.
Possible Values:
| Name | Value | 
| Normal | 0 | 
| Smooth Fade | 1 | 
| Pulled | 2 | 
Density (particles per second) <integer> = 50 
No description provided.
Particle Lifetime (seconds) <integer> = 4 
No description provided.
Particle Speed (units per second) <integer> = 32 
No description provided.
Ember Color (R G B) <color255> = 255 255 255 
No description provided.
spawnflags <flags> 
No description provided.
Possible Flags:
| Name | Value | Default | 
| Start On | 1 | ❌ | 
| Toggle | 2 | ❌ | 
Inherited from BaseEffectBrush
Name <target_source> 
The name that other entities refer to this entity by.
Global Entity Name <string> 
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
Parent <target_destination> 
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. Set an attachment point via 'parentname,attachment'.