BRUSH env_bubbles 
An entity used to create a volume in which to spawn bubbles.
KeyValues
Bubble density <integer> = 2 
The amount of bubbles per cycle. Final amount is inputted value plus one. -1 is max.
Bubble frequency <integer> = 2 
How frequent cycles occur. Values include negative numbers to 20, the final time between cycles is 2.5s minus X tenths of a second if positive, or 2.5s plus X tenths of a second if negative.
Speed of Current <integer> = 0 
The speed of the water current in the volume, used to move the bubbles.
spawnflags <flags> 
No description provided.
Possible Flags:
| Name | Value | Default | 
| Start Off | 1 | ❌ | 
Inherited from BaseEffectBrush
Name <target_source> 
The name that other entities refer to this entity by.
Global Entity Name <string> 
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
Parent <target_destination> 
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. Set an attachment point via 'parentname,attachment'.
Inputs
Activate <void> 
Activates the bubbles.
Deactivate <void> 
Deactivates the bubbles.
Toggle <void> 
Toggles the bubbles on and off.
SetDensity <integer> 
Sets the bubble density.
SetFrequency <integer> 
Sets bubble emission rate in bubbles per second.
SetCurrent <integer> 
Sets current speed in units per second.