Screenspace_General
Aliases: Screenspace_General_DX9
Parameters
flags
flags_defined
flags2
flags2_defined
color
alpha
Base Texture with lighting built in
Animation Frame
Base Texture Texcoord Transform
color2
tint value to be applied when running on new-style srgb parts
Name of the pixel shader to use
Name of the vertex shader to use
verts are in world space
specify vertex normal (compressed) in material format
whether or not to enable alpha blend
whether or not to multiply src and dest color
whether or not to enable alpha write
whether or not to enable depth write
Number of components in texture coord0
Number of components in texture coord1
Number of components in texture coord2
Number of components in texture coord3
Number of components in texture coord4
Number of components in texture coord5
Number of components in texture coord6
Number of components in texture coord7
Culling control - 0 = nocull, 1 = do cull
Enable Depthtest