ShadowModel

Aliases: ShadowModel_DX9

Parameters

$flags <int> = 0

flags

$flags_defined <int> = 0

flags_defined

$flags2 <int> = 0

flags2

$flags_defined2 <int> = 0

flags2_defined

$color <color> = [1 1 1]

color

$alpha <float> = 1.0

alpha

$basetexture <texture> = "shadertest/BaseTexture"

Base Texture with lighting built in

$frame <int> = 0

Animation Frame

$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

Base Texture Texcoord Transform

$color2 <color> = [1 1 1]

color2

$srgbtint <color> = [1 1 1]

tint value to be applied when running on new-style srgb parts

$basetextureoffset <vec2> = [0 0]

$baseTexture texcoord offset

$basetexturescale <vec2> = [1 1]

$baseTexture texcoord scale

$falloffoffset <float> = 0

Distance at which shadow starts to fade

$falloffdistance <float> = 100

Max shadow distance

$falloffamount <float> = 0.9

Amount to brighten the shadow at max dist