UnlitTwoTexture
Aliases: UnlitTwoTexture_DX9
Parameters
$flags <int> = 0
flags
$flags_defined <int> = 0
flags_defined
$flags2 <int> = 0
flags2
$flags_defined2 <int> = 0
flags2_defined
$color <color> = [1 1 1]
color
$alpha <float> = 1.0
alpha
$basetexture <texture> = "shadertest/BaseTexture"
Base Texture with lighting built in
$frame <int> = 0
Animation Frame
$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
Base Texture Texcoord Transform
$color2 <color> = [1 1 1]
color2
$srgbtint <color> = [1 1 1]
tint value to be applied when running on new-style srgb parts
$texture2 <texture> = "shadertest/BaseTexture"
second texture
$frame2 <int> = 0
frame number for $texture2
$texture2transform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0
$texture2 texcoord transform
$crosshairmode <bool> = 0
Crosshair mode
$crosshaircolortint <color> = [1 1 1]
$crosshaircoloradapt <float> = 0.4
$cloakpassenabled <bool> = 0
Enables cloak render in a second pass
$cloakfactor <float> = 0.0
$cloakcolortint <color> = [1 1 1]
Cloak color tint
$refractamount <float> = 2
$beachfoam <bool> = 0
$moondome <bool> = 0
$cubeparallax <float> = 0.0
$texturepreview <bool> = 0
$texturepreview_hidealpha <float> = 0
$texturepreview_scalex <float> = 1
$texturepreview_scaley <float> = 1