UnlitTwoTexture

Aliases: UnlitTwoTexture_DX9

Parameters

$flags <int> = 0

flags

$flags_defined <int> = 0

flags_defined

$flags2 <int> = 0

flags2

$flags_defined2 <int> = 0

flags2_defined

$color <color> = [1 1 1]

color

$alpha <float> = 1.0

alpha

$basetexture <texture> = "shadertest/BaseTexture"

Base Texture with lighting built in

$frame <int> = 0

Animation Frame

$basetexturetransform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

Base Texture Texcoord Transform

$color2 <color> = [1 1 1]

color2

$srgbtint <color> = [1 1 1]

tint value to be applied when running on new-style srgb parts

$texture2 <texture> = "shadertest/BaseTexture"

second texture

$frame2 <int> = 0

frame number for $texture2

$texture2transform <matrix> = center .5 .5 scale 1 1 rotate 0 translate 0 0

$texture2 texcoord transform

$crosshairmode <bool> = 0

Crosshair mode

$crosshaircolortint <color> = [1 1 1]
$crosshaircoloradapt <float> = 0.4
$cloakpassenabled <bool> = 0

Enables cloak render in a second pass

$cloakfactor <float> = 0.0
$cloakcolortint <color> = [1 1 1]

Cloak color tint

$refractamount <float> = 2
$beachfoam <bool> = 0
$moondome <bool> = 0
$cubeparallax <float> = 0.0
$texturepreview <bool> = 0
$texturepreview_hidealpha <float> = 0
$texturepreview_scalex <float> = 1
$texturepreview_scaley <float> = 1